| AFTER a Bear Cub Scout earns his
Bear Badge
he may begin earning Arrow Points in the Electives section of his
book.
He may work on his "Arrow Point Trail" at any time, however he
cannot receive Arrow Points until AFTER he has earned the Bear
Badge.
There is a big difference in the achievements for arrow points
for Bear. In this rank the Cub Scout can go back and do requirements
from the ACHIEVEMENTS section of the book and use them as
requirements for arrow points, as long as they do not count any
requirements from achievements that they used to earn the Bear
Badge. Unused parts of achievements that were used for the
Bear badge may NOT be counted toward Arrow Points.
The Achievement requirements and the Elective requirements can be
freely mixed to count toward earning arrow points. In the following
descriptions, we will use the term "arrow point activities"
to refer to either type of requirement.
- GOLD ARROW POINT:
- For the FIRST 10 arrow point activities completed in his book,
the Bear Cub earns his GOLD ARROW POINT.
-
- SILVER ARROW POINTS:
- For EACH 10 arrow point activities completed (AFTER HE EARNS
THE GOLD ARROW POINT) the Bear Cub earns a SILVER ARROW POINT.
As a BEAR Cub Scout, a boy may earn any number of SILVER ARROW
POINTS, but he may only earn ONE GOLD ARROW POINT for the first 10
arrow point activities that he completes.
- Space
- Weather
- Radio
- Electricity
- Boats
- Aircraft
- Things That Go
- Cub Scout Band
- Art
- Masks
- Photography
- Nature Crafts
- Magic
- Landscaping
- Water and Soil Conservation
- Farm Animals
- Repairs
- Backyard Gym
- Swimming
- Sports
- Sales
- Collecting Things
- Maps
- American Indian Life
- Let's Go Camping
The following is a list of the ELECTIVES for arrow points. To see
what is available in the Achievements section - see
Bear Badge
requirements.
- SPACE (Page 182)
- Identify two constellations and the North Star in the night
sky.
- Make a pinhole planetarium and show three constellations.
- Visit a planetarium.
- Build a model of a rocket or space satellite.
- Read and talk about at least one man-made satellite and one
natural one.
- Find a picture of another planet in our solar system.
Explain how it is different from Earth.
Back to the Electives List
- WEATHER (Page 184)
This elective is also part of the
Cub
Scout World Conservation Award.
- Learn how to read an outdoor thermometer. Put one outdoors
and read it at the same time every day for two weeks. Keep a
record of each day's temperature and a description of the
weather each day (fair skies, rain, fog, snow, etc.).
- Build a weather vane. Record wind direction every day at the
same hour for two weeks. Keep a record of the weather for each
day.
- Make a rain gauge.
- Find out what a barometer is and how it works. Tell your den
about it. Tell what "relative humidity" means.
- Learn to identify three different kinds of clouds. Estimate
their heights.
- Watch the weather forecast on TV every day for two weeks.
Describe three different symbols used on weather maps. Keep a
record of how many times the weather forecast is correct.
Back to the Electives List
- RADIO (Page 190)
- Build a crystal or diode radio. Check with your local craft
or hobby shop or the nearest Scout shop that carries a crystal
radio kit. It is all right to use a kit.
- Make and operate a battery powered radio, following the
directions with the kit.
Back to the Electives List
- ELECTRICITY (Page 192)
- Wire a buzzer or doorbell.
- Make an electric buzzer game.
- Make a simple bar or horseshoe electromagnet.
- Use a simple electric motor.
- Make a crane with an electromagnetic lift.
Back to the Electives List
- BOATS (Page 196)
- Help an adult rig and sail a real boat. (Wear your PFD.)
- Help an adult repair a real boat or canoe.
- Know the flag signals for storm warnings.
- Help an adult repair a boat dock.
- With an adult on board, and both wearing PFDs, row a boat
around a 100-yard course that has two turns. Demonstrate forward
strokes, turns to both sides, and backstrokes.
Back to the Electives List
- AIRCRAFT (Page 202)
- Identify five different kinds of aircraft, in flight if
possible, or from models or photos.
- Ride in a commercial airplane.
- Explain how a hot air balloon works.
- Build and fly a model airplane. (You may use a kit. Every
time you do this differently, it counts as a completed project.)
- Sketch and label an airplane showing the direction of forces
acting on it (lift, drag, and load).
- Make a list of some of the things a helicopter can do that
other kinds of airplanes can't. Draw or cut out a picture of a
helicopter and label the parts.
- Build and display a scale airplane model. You may use a kit
or build it from plans.
Back to the Electives List
- THINGS THAT GO (Page 206)
- With an adult's help, make a scooter or a Cubmobile. Know
the safety rules.
- With an adult's help, make a windmill.
- With an adult's help, make a waterwheel.
- Make an invention of your own design that goes.
Back to the Electives List
- CUB SCOUT BAND (Page 210)
- Make and play a homemade musical instrument - cigar-box
banjo, washtub bull fiddle, a drum or rhythm set, tambourine.
etc.
- Learn to play two familiar tunes on any musical instrument.
- Play in a den band using homemade or regular musical
instruments. Play at a pack meeting.
- Play two tunes on any recognized band or orchestra
instrument.
Back to the Electives List
- ART (Page 214)
- Do an original art project and show it at a pack meeting.
Every project you do counts as one requirement
Here are some ideas for art projects:
Mobile or wire sculpture, Silhouette, Acrylic painting,
Watercolor painting, Collage, Mosaic, Clay sculpture, Silk
screen picture.
- Visit an art museum or picture gallery with your den or
family.
- Find a favorite outdoor location and draw or paint it.
Back to the Electives List
- MASKS (Page 218)
- Make a simple papier-mâché mask.
- Make an animal mask.
- Make a clown mask.
Back to the Electives List
- PHOTOGRAPHY (Page 222)
- Practice holding a camera still in one position. Learn to
push the shutter button without moving the camera. Do this
without film in the camera until you have learned how. Look
through the viewfinder and see what your picture will look like.
Make sure that everything you want in your picture is in the
frame of your viewfinder.
- Take five pictures of the same subject in different kinds of
light.
- Subject in direct sun with direct light.
- Subject in direct sun with side light.
- Subject in direct sun with back light.
- Subject in shade on a sunny day.
- Subject on a cloudy day.
- Put your pictures to use.
- Mount a picture on cardboard for display.
- Mount on cardboard and give it to a friend.
- Make three pictures that show how something happened (tell
a story) and write a one sentence explanation for each.
- Take a picture in your house.
- With available light.
- Using a flash attachment or photoflood (bright light).
Back to the Electives List
- NATURE CRAFTS (Page 226)
This elective is also part of the
Cub
Scout World Conservation Award.
- Make solar prints of three kinds of leaves.
- Make a display of eight different animal tracks with an
eraser print.
- Collect, press, and label ten kinds of leaves.
- Build a waterscope and identify five types of water life.
- Collect eight kinds of plant seeds and label them.
- Collect, mount, and label ten kinds of rocks or minerals.
- Collect, mount, and label five kinds of shells.
- Build and use a bird caller
Back to the Electives
List
- MAGIC (Page 230)
- Learn and show three magic tricks.
- With your den, put on a magic show for someone else.
- Learn and show four puzzles.
- Learn and show three rope tricks.
Back to the Electives List
- LANDSCAPING (Page 236)
- With an adult, help take care of your lawn or flower beds or
help take care of the lawn or flower beds of a public building,
school, or church. Seed bare spots. Get rid of weeds. Pick up
litter. Agree ahead of time on what you will do.
- Make a sketch of a landscape plan for the area right around
your home. Talk it over with a parent or den leader. Show which
trees, shrubs and flowers you could plant to make the area look
better.
- Take part in a project with your family, den, or pack to
make your neighborhood or community more beautiful. These might
be having a cleanup party, painting, cleaning and painting trash
barrels, and removing weeds. (Each time you do this differently,
it counts as a completed project.)
- Build a greenhouse and grow twenty plants from seed. You can
use a package of garden seeds, or use beans, pumpkin seeds, or
watermelon seeds.
Back to the Electives List
- WATER AND SOIL CONSERVATION (Page
240)
This elective is also part of the
Cub
Scout World Conservation Award.
- Dig a hole or find an excavation project and describe the
different layers of soil you see and feel. (Do not enter an
excavation area alone or without permission.)
- Explore three kinds of earth by conducting a soil
experiment.
- Visit a burned-out forest or prairie area, or a slide area,
with your den or your family. Talk to a soil and water
conservation officer or forest ranger about how the area will be
planted and cared for so that it will grow to be the way it was
before the fire or slide
- What is erosion? Find out the kinds of grasses,
trees, or ground cover you should plant in your area to help
limit erosion.
- As a den, visit a lake, stream, river, or ocean
(whichever is nearest where you live). Plan and do a den project
to help clean up this important source of water. Name four kinds
of water pollution.
Back to the Electives List
- FARM ANIMALS (Page 244)
- Take care of a farm animal. Decide with your parent the
things you will do and how long you will do them.
- Name and describe six kinds of farm animals and tell their
common uses.
- Read a book about farm animals and
tell your den about it.
- With your family or den, visit a livestock exhibit at a
county or state fair.
Back to the Electives List
- REPAIRS (Page 246)
- With the help of an adult, fix an electric plug or
appliance.
- Use glue or epoxy to repair something.
- Remove and clean a drain trap.
- Refinish or repaint something.
- Agree with an adult in your family on some repair job to be
done and do it. (Each time you do this differently, it counts as
a completed project.)
Back to the Electives List
- BACKYARD GYM (Page 250)
- Build and use an outdoor gym with at least three items from
this list.
- Balance board
- Trapeze
- Tire walk
- Tire swing
- Tetherball
- Climbing rope
- Running long jump area.
- Build three outdoor toss games.
- Plan an outdoor game or gym day with your den. (This can be
part of a pack activity). Put your plans on paper.
- Hold an open house for your backyard gym.
Back to the Electives List
- SWIMMING (Page 254)
There is something about this elective
that is different from any other. That is this rule: whenever
you are working on the Swimming elective, you must have an adult
with you who can swim.
- Jump feetfirst into water over your head, swim 25 feet on
the surface, stop, turn sharply, and swim back.
- Swim on your back, the elementary backstroke, for 30 feet.
- Rest by floating on your back, using as little motion as
possible for at least one minute.
- Tell what is meant by the buddy system. Know the basic rules
of safe swimming
- Do a racing dive from edge of pool and swim 60 feet, using a
racing stroke. (You might need to make a turn.)
Back to the Electives List
- SPORTS (Page 260)
- In archery, know the safety rules and how to shoot
correctly. Put six arrows into a 4-foot target at a distance of
15 feet. Make an arrow holder. (This can be done only at a
district/council day or resident or family camp.)
- In skiing, know the Skier's Safety and Courtesy Code.
Demonstrate walking and kick turn, climbing with a side step or
herringbone, a snowplow stop, a stem turn, four linked snowplow
or stem turns, straight running in a downhill position or
cross-country position, and how to recover from a fall.
- In ice skating, know the safety rules. From a standing
start, skate forward 150 feet; and come to a complete stop
within 20 feet. Skate around a corner clockwise and
counterclockwise without coasting. Show a turn from forward to
backward. Skate backward 50 feet.
- In track, show how to make a sprint start. Run the 50-yard
dash in 10 seconds or less. Show how to do the standing long
jump, the running long jump, or high jump. (Be sure to have a
soft landing area.)
- In roller skating (with conventional or in-line skates),
know the safety rules. From a standing start, skate forward 150
feet; and come to a complete stop within 20 feet. Skate around a
corner clockwise and counterclockwise without coasting and show
a turn from forward to backward. Skate backward 50 feet. Wear
the proper protective clothing.
- Earn a new
Cub
Scout Sports pin. (Repeat three times with different sports
to earn up to three Arrow Points.)
Back to the Electives List
- SALES (Page 266)
- Take part in a council- or pack-sponsored, money-earning
sales program. Keep track of the sales you make yourself. When
the program is over, add up the sales you have made.
- Help with a garage sale or rummage sale. This can be with
your family or a neighbor, or it can be a church, school, or
pack event.
Back to the Electives List
- COLLECTING THINGS (Page 268)
- Start a stamp collection. You can get information about
stamp collecting at any U.S. post office.
- Mount and display a collection of emblems, coins, or other
items to show at a pack meeting. This can be any kind of
collection. Every time you show a different kind of collection,
it counts as one requirement.
- Start your own library. Keep your own books and pamphlets in
order by subject. List the title, author, and subject of each on
an index card and keep the cards in a file box, or use a
computer program to store the information.
Back to the Electives List
- MAPS (Page 270)
- Look up your state on a U.S. map. What other states touch
its borders?
- Find your city or town on a map of your state. How far do
you live from the state capital?
- In which time zone do you live? How many time zones are
there in the U.S.?
- Make a map showing the route from your home to your school
or den meeting place.
- Mark a map showing the way to a place you would like to
visit that is at least 50 miles from your home.
Back to the Electives List
- AMERICAN INDIAN LIFE (Page
272)
- American Indian people live in every part of what is now the
continental United States. Find the name of the American Indian
nation that lives or has lived where you live now. Learn about
these people.
- Learn, make equipment for, and play two American Indian or
other native American games with members of your den. Be able to
tell the rules, who won, and what the score was.
- Learn what the American Indian people in your area (or
another area) used for shelter before contact with the
Europeans. Learn what American Indian people in that area used
for shelter today. Make a model of one of these shelters,
historic or modern. Compare the kind of shelter you made with
the others made in your den.
Back to the Electives List
- Let's Go Camping (Page 276)
- Learn about the ten essential items you need for a hike or
campout. Assemble your own kit of essential items. Explain why
each item is "essential."
- Go on a short hike with your den, following the buddy
system. Explain how the buddy system works and why it is
important to you to follow it. Tell what to do if you are lost.
- Participate with your den in front of the pack at a
campfire.
- Participate with your pack on an overnight campout. Help put
up your tent and hlp set up the campsite.
- Participate with your den in a religious service during an
overnight campout or other Cub Scouting event.
- Attend day camp in your area.
- attend resident camp in your area.
- Earn the
Cub Scout Leave No Trace Award.
Back to the Electives List |